Compiling Wesnoth from source on Ubuntu 16.04
I’ve decided to compile the source using scons rather than cmake because it’s much easier, however the compiling process happens in the same directory as the game, so make sure to copy the game to the target directory first, I’m going with /opt/wesnoth-1.14.7/wesnoth for the rest of the tutorial.
sudo apt install libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev
libboost-all-dev libvorbis-dev libcairo2-dev libpango1.0-dev l
ibssl-dev libreadline-dev cmake make scons pkgconf
4. Go into the game directory, for example /opt/wesnoth-1.14.7/wesnoth and install with the command scon.
Please note that the process is long and resource extensive, so please be patient.
More instructions and options can be found here on the official wiki.
And that’s it, now the game works fine!
Note: If you played an earlier version of Wesnoth, please be sure to copy your save games and preferences so you don’t start from scratch.
Integrate with Lutris
After compiling from source, Wesnoth can be easily configured to work with Lutris, simply by changing the path of Wesnoth from the default to wherever you installed it, I happened to install in /opt/wesnoth-1.14.7
|A screenshot from Lutris showing how the directory is changed|
Adding an icon so you can dock it and be able to see it in the dash
wesnothComment=The Battle for Wesnoth
The Battle for WesnothEncoding=UTF-8
Feel free to copy this file to your computer as long as you have everything installed as mentioned here, if you change anything make sure this document reflect your changes.
I hope that you find this tutorial useful, if you have any questions please let me know in the comments section below.
Credit goes out to Reddit user TonicAndDjinn as he provided a lot of helpful tips on how to compile the game.